Who Am I?
I'm an independent contractor for software and game development. Based in Chandler, Arizona.
I primarily work in the C# Programming Language on either Microsoft or Mono .NET, and I've worked with C# since I started programming around 7 years ago.
However, my passion resides with games and game development. I analyze and design games, as well as create them. Unity3D is the engine of my choice, but I'm currently experimenting with other platforms.
Over 7 years in C#
Unity is the platform for me
I understand the subconcious of the player.
Object Oriented Programming
I excel in the complex concepts of OOP.
Developer Roadmap is now live. Over time we will add links and more detailed explanations of all of the features listed: https://github.com/phxvyper/Project-Cygnus/wiki/Development-Roadmap
Rarity will be determined on the fly based off of an exponential distribution of probabilities: https://github.com/phxvyper/Project-Cygnus/wiki/Rarity
Power is determined on the fly for both the Player and NPCs. Player power is based on the player’s ability level. NPC power is based on where they spawn relative to the nearest World Boss. A more detailed explanation on our wiki: https://github.com/phxvyper/Project-Cygnus/wiki/Power
Plugin Editor In the plugin editor, a mod or plugin creator can: Create 3D voxel models for designated entities (buildings, items, enemies, NPCs, etc). Create state-driven pose-based key-frame animations for models. Manage the meta information for his or her mod immediately, in one place. Plugin Editor Project (.cep) As stated above, projects contain: All the[…]
I have no clue where to begin. How do I begin to describe a game where the author knows how full of himself he is? Where three dots make you wonder what the meaning of life is? Where cubes with words on them make you consider your life choices? The Beginner’s Guide is a masterpiece.[…]
The story embeds the player deep into its web of choices so carefully and surprisingly. I would happily throw my money and then some to the developers.